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Gamejolt underrated games for mac
Gamejolt underrated games for mac













gamejolt underrated games for mac
  1. #Gamejolt underrated games for mac how to
  2. #Gamejolt underrated games for mac archive
  3. #Gamejolt underrated games for mac full
  4. #Gamejolt underrated games for mac zip

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gamejolt underrated games for mac

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#Gamejolt underrated games for mac how to

app.zip, and then indicates it doesn't know how to auto-run, and doesn't show anything in the launch options file browser, and gives an internal error when manually specifying launch options (which is still a bug).

gamejolt underrated games for mac

#Gamejolt underrated games for mac archive

I tried just uploading the application folder (.app), but for whatever reason, GameJolt is renaming the archive to. (Yes I know I can specify an output directory when unzipping, but I still think the other way should be supported as it's quite common). into the current directory (bleh), whereas if the game contents were put into a directory before zipped, it all gets extracted to that one directory (nice), making it a bit cleaner to work with. The reason is that when you unzip the file, it dumps all of the libs, README's and etc.

#Gamejolt underrated games for mac zip

This might still be a bug, because typically I get frustrated when someone who zips just their game files rather than put their game in a directory and then zip that directory. Note that I did NOT need to have the ".sh" extension on the executable. This seemed to please the almighty GameJolt ). Now I tried selecting all of the game files (executable, libs, assets) and adding those to, which put the executable file in the first level of the archive. For whatever reason GameJolt wasn't picking this up. I was successfully able to upload a zip file! Before, I had the game executable and all necessary libs/assets in a folder called, which I then added to.

#Gamejolt underrated games for mac full

If this is for a GameJolt client (like Steam or the Apple App Store), I'm more game to get this show on the road, however a full support on how each OS calls its executable files/folders then then desirable. app folder itself as regarded as the executable. app bundles are not files but folders), and languages that set the executable path default as the executable path (like BlitzMax) will only do so properly if the. Mac users will all expect that (a lot of them don't even know that the. On Mac you can best leave the "mygame.app/contents/macos/mygame" file (which is the true executable) the way it is and just consider the folder "mygame.app" itself as the executable file. And indeed, since Java actually appears to block features as these, and also since most OSes are about to block any programs run in the way "Quick Play" works (and this time for understandable reasons since this is also the way malware works). Obliging me to set up such options, and thus forcing me to give any support for this, is for me the same as obliging me to stop releasing my games on GameJolt and strictly host them elsewhere. In earlier games of mine "quick play" wouldn't even work (the games on which I tried all appeared to crash), so I actually stopped giving any support for this. Browsers aren't going to support anything like that anymore in the near future as far as I have been able to research either. I can't say for certain because I don't see a possible way for that to ever work under Linux at least. I think the idea behind this feature is for GameJolt to support QuickPlay as a default option now or in the future. This is an even worse option because your game will no longer come up as Linux or Mac compatible, however Game Jolt won't accost you for an executable path. This is not ideal at all and will probably confuse the heck out of your users.Īnother workaround is to upload your zip as an "Other" distribution. The workaround is to create blank text files and rename them to the above specs and insert them into your zip. I have to imagine that you don't use these files at all to launch your game on Linux or Mac. Mac is a tad bit more involved: a folder path as follows "gamename.app/Contents/" with files PkgInfo and ist Basically what I've come to find out through experimentation is that the Game Jolt uploader is trying to find what it thinks to be an executable for each platform when you upload an archive file of any kind.















Gamejolt underrated games for mac